local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.MainID = 41421
L0_1.ActorAlias = "41421"
L1_1 = {}
L1_1.q4142101 = 4142101
L1_1.q4142102 = 4142102
L1_1.q4142103 = 4142103
L1_1.q4142104 = 4142104
L1_1.q4142105 = 4142105
L1_1.q4142106 = 4142106
L1_1.q4142107 = 4142107
L1_1.q4142108 = 4142108
L1_1.q4142109 = 4142109
L1_1.q4142110 = 4142110
L1_1.q4142111 = 4142111
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 10367
L2_1.alias = "Npc10367"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc10367Data = L2_1
L2_1 = {}
L2_1.id = 1512
L2_1.alias = "NPC1512"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.NPC1512Data = L2_1
L2_1 = {}
L2_1.id = 152901
L2_1.alias = "Npc152901"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc152901Data = L2_1
L2_1 = {}
L2_1.id = 165001
L2_1.alias = "Npc165001"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc165001Data = L2_1
L2_1 = {}
L2_1.id = 1529
L2_1.alias = "Npc1529"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc1529Data = L2_1
L2_1 = {}
L2_1.id = 1650
L2_1.alias = "Npc1650"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc1650Data = L2_1
L2_1 = {}
L2_1.id = 1543
L2_1.alias = "Npc1543"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc1543Data = L2_1
L0_1.Npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 70710311
L2_1.alias = "Gadget70710311"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Gadget70710311Data = L2_1
L0_1.Gadgets = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.dialogID = 414219901
L3_1.audioEvtName = ""
L3_1.duration = 4
L4_1 = {}
L4_1.dialogID = 414219902
L4_1.audioEvtName = ""
L4_1.duration = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.NarratorTable_4142104 = L2_1
L2_1 = {}
L2_1.alias = "Q41421Trigger"
L2_1.script = "Actor/Gadget/Q41421Trigger"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q41421_Battle1_Pos"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q41421Trigger_ = L2_1
L2_1 = {}
L2_1.alias = "Q41421Trigger_qingquanzhen"
L2_1.script = "Actor/Gadget/Q41421Trigger_qingquanzhen"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q41421_Water_Qingquan1_Pos"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q41421Trigger_qingquanzhen_ = L2_1
L2_1 = {}
L2_1.alias = "Q41421Trigger_Laofenqi"
L2_1.script = "Actor/Gadget/Q41421Trigger_Laofenqi"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q41421_Qingquanzhen_Pos"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q41421Trigger_Laofenqi_ = L2_1
L0_1.Datas = L1_1
return L0_1
